I’m wondering if it would not be a bit too soon, I would rather wait to see if other people find it useful. It also lacks a lot of polish (incoplete features, no binaries or brew install, undocumented code, no specs).
These are crystal compiler dependencies, which
Crystalline uses under the hood.
Regarding LLVM, can you check these instructions?
For libxml, there is a llvm 10 bug on macos when checking system dependencies.
❯ llvm-config --system-libs 14:05:22 -lm -lz -lcurses -llibxml2.tbd
-llibxml2.tbd is wrong)
A workaround is to add a symbolic link:
ln -s /usr/lib/libxml2.2.dylib /usr/local/lib/liblibxml2.tbd.dylib
It is not ideal, but until llvm produces a fix I’m afraid this is required.
More info here.
Well sorry I cannot give more insight on that issue, but as
Crystalline embarks the crystal compiler it does require a large amount of RAM to compile, and it takes a while.
Killed] [0/1] Codegen (bc+obj)
Did you kill it yourself? Because if so, it looks like it was still compiling.
In all cases, I’m planning to provide compiled binaries in the future.
Hmm sorry no, I’m not a Window user (except for playing games ).