State & Plans of GUI development with Crystal

I’m planning on building a pure GUI library for crystal after I finish my 3d game engine. The 3d Engine will serve as the rendering framework. See this forum post 3D Rendering Engine (game engine).

My original thought was to build a UI toolkit based on material design, but I’m open to suggestions.

FYI by pure I mean not binding to an existing gui library or rendering engine. Right now the only bindings I have are to opengl and glfw.

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