I’ve been developing a 3D rendering engine Prism for some time now and would like to solicit some feedback from the community. The engine is functional with some basic defaults so you can quickly replicate the demo.
What this is/is not
A quick note about terminology. I’m officially calling this a 3D rendering engine, and not a game engine because I see more value in creating a solid platform for 3D development. This can be used to create games, but I don’t plan to turn Prism into a full featured game engine with sounds, physics, etc. What I hope will happen is other people in the community will use Prism to build game engines, desktop UI tool-kits, etc. I think so much more can be accomplished long term if Prism focuses on being really good at just rendering 3D so that others can use it’s tools. Ok that wasn’t so quick…
What I’m trying to accomplish with this post
I’d like to find out what people’s initial thoughts/questions/concerns are so I know how to better plan and approach documentation, api design, and features.
And it would be great if I could find some people to help build this into something amazing!
So please check out https://github.com/neutrinog/prism and let me know what you think.