Distributing a Crystal app on macOS without static linking involves bundling the necessary shared libraries and dependencies with your application. You’ll also need to create a script to ensure that the application can locate these libraries at runtime. Here’s a general approach to achieve this:
-
Compile Your Crystal Program: You can start by building your Crystal application using the
crystal build
command. You’ll have to include the required shared libraries and dependencies. -
Identify Dependencies: Use a tool like
otool
to inspect the dynamic libraries that your binary depends on. Run this command on your compiled binary:otool -L your_executable
This will list the shared libraries that your executable is linked against.
-
Bundle Shared Libraries: Copy the required shared libraries into a directory that will be distributed with your application. You might place these in a
libs
folder within your app’s bundle. -
Update Library Paths: Use the
install_name_tool
command to change the paths to the shared libraries within your binary. Point them to the location where you’ve bundled the libraries in your distribution. You’ll want to use a command like this for each shared library:install_name_tool -change old_path new_path your_executable
where
old_path
is the current path to the library, andnew_path
is the relative or absolute path to the library within your app’s bundle. -
Create a Startup Script: Create a startup script that sets the
DYLD_LIBRARY_PATH
environment variable to include the directory where you’ve bundled the shared libraries. This script would then execute your Crystal binary. Here’s a basic example:#!/bin/bash export DYLD_LIBRARY_PATH="./libs:$DYLD_LIBRARY_PATH" ./your_executable
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Package Your Application: Bundle your compiled binary, the shared libraries, and the startup script together into a distributable format, such as a .dmg or .tar.gz file.
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Distribute Your Application: Share your packaged application with users through the appropriate channels, whether it’s a direct download from your website, an app store, etc.
By following this approach, you’ll ensure that the shared libraries your Crystal app depends on are included with the app and that they are properly located at runtime, even though they are not statically linked into the binary. It does require careful management of these shared libraries, but it makes distribution on macOS possible.