See GitHub - gummybears/shadertoy for details, WIP.
At the moment I am working on loading text files into a Gtk::TextView and to compile shader code to display either into a separate window (OpenGL) or a Gtk::Window.
See GitHub - gummybears/shadertoy for details, WIP.
At the moment I am working on loading text files into a Gtk::TextView and to compile shader code to display either into a separate window (OpenGL) or a Gtk::Window.
When you get far enough, please include a screenshot in the README.md
.
Sure,
Now I am trying to enable/disable a menu item (Gio::SimpleAction) by setting enabled is false
when the text view is empty but must be doing something wrong. I think I have to “deactivate” the signal for the specific action.
Perhaps you know the answer?
def setup_menu_actions(builder : Gtk::Builder, window)
# .... code truncated ....
action = Gio::SimpleAction.new("new_file", nil)
@app.add_action(action)
action.activate_signal.connect do
clear_textbuffer(builder,window)
compile_action = Gio::SimpleAction.new("compile", nil)
# next line of code does not disable the menu action
compile_action.enabled = false
end
end
Crystal 1.6.2 [879691b2e] (2022-11-03)
LLVM: 13.0.1
Default target: x86_64-unknown-linux-gnu
Found the answer, needed to remove the action via @app.remove_action(“compile”)